The Original Pocket Farkel
POCKET FARKEL®

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FREQUENTLY ASKED QUESTIONS
The Original Pocket Farkel
Frequently Asked Questions
Q. Do I have to remove ALL scoring dice after every roll?
A. No. You only have to remove SOME scoring dice after every roll. That could be just a "one", even if you have also rolled a couple of "fives" on that roll.
Q. Can a player come from behind, tie the game-winner and stop with dice left?
A. There are no ties in Pocket Farkel. Players must continue to roll - even if there's only one or two dice left. It's called a game of guts and luck!
Q. Can you add a "six" (for instance) to three previously-rolled sixes, to get four-of-a-kind? Or keep part of a straight to try to complete the straight?
A. Absolutely not. This is not Yahtzee®. In Pocket Farkel, you must get your high-combination scores on just one roll or you don't get them at all.
Q. I rolled four-of-a-kind and a pair. What is my score?
A. 1500 points. Four of a kind would be 1000, but if you're lucky enough to pair up the other two dice, it's actually three pairs even though four dice are identical.
Q. If you make all six dice count for score - in one roll or several rolls - do you have to pick them all up and keep going?
A. No, in a standard game you can stop rolling any time you choose. However, in a High-Stakes™ game you've just left the next player six dice to roll.
Q. Why do some players score three "ones" as 1000 points and not 300 points?
A. The traditional game called "Farkle" was played with just five dice and it was harder to roll three-of-a-kind. Pocket Farkel uses six dice and three of anything is a very common roll; thus, a lower score is counted.
Q. If I roll three "ones", do I have to remove and score all three dice?
A. Each "one " is worth 100 points anyway so we rule that the three "ones" can be separated and you may choose to remove only one or two for scoring and re-roll the rest. You wouldn't separate three "fives" since you've just rolled 500 points.

Partner Farkel

Q. Do we put everyone's name on our score sheet, using several columns?
A. No. Use first initials such as "M&C" and use only one column per team.
Q. How do we add the scores?
A. After rolling the required game-entry points, the first partner puts their score in their "team" column. When their partner rolls a game-entry score, it is added to the first partner's score. The game continues by adding partners' scores to their previous team total using just one column per team.
Q. When one partner goes out, is the game over?
A. When one partner goes out, every other player at the table gets one more roll and those scores are added in their "team" column. The winning team is the team with the highest total combined score of every member of the team.
High Stakes Farkel
Q. When can we actually start rolling High-stakes Pocket Farkel?
A. According to the rules, you can only start taking High-Stakes rolls after EVERY player is in the game and on the scoreboard.
Q. Can we change to High-Stakes in the middle of a game?
A. If every player agrees, you could change the game. However, players should choose the type of game to be played BEFORE the game begins.
Q. If I put up 500 points to try a High-Stakes roll and make it, are my 500 points still at risk if I choose to continue my turn and roll again?
A. No, your 500 points are only at stake on your first try of a High-Stakes roll. If you roll a score, you may choose to continue without putting up any points.
Q. The second player out in our High-Stakes game rolled a game-winning score but has four dice left and doesn't want to risk another roll. If they stop does the next player get those dice?
A. Yes. High-Stakes makes you take chances you wouldn't normally take and if you choose to stop - even at the end of a game - the next player gets your remaining dice.
Q. The final player in High-Stakes tied the winner but has one dice left and doesn't want to take a chance of losing by rolling it. Can we have a tie game?
A. No... There are no tie games in Pocket Farkel. The player must roll again and either win or lose the game. That's why it's called a game of guts and luck.
Q. If you make all six dice count in a High-Stakes game, do you have to pick them all up and keep rolling?
A. No, you don't have to keep rolling. However, if you make all six dice count for score, all six dice are now eligible for re-roll and you just left the next player six dice to roll and match your score!
History of Farkel
Q. Is this the same game as "10,000"?
A. Probably. Some people call it that because that's how they learned it. The game has been also called "Zilch", "Chicken", "Pig", or just "the dice game".
Q. Where did this game originate?
A. While some sources will tell you that it originated with Sir William Farkle (whoever that is), current Revolutionary War historians and American history re-inactors agree that the game actually came over on French sailing ships in the 1600's. The historic, traditional game - spelled "FARKLE" - was played with five dice and had varying rules and scoring combinations which were passed down in families. Consequently, how you played the game depended on whose house you were at.

Q. When did "The Original Pocket Farkel" originate?
A. Legendary Games is the originator of the modern version of farkle. In 1996, to update the traditional game, we intentionally misspelled the name to F-A-R-K-E-L, we wrote specific instructions, and included a "two triplets" scoring combination. Pocket Farkel is also the first version scoring three "ones" as 300 points. That's why we call the game the "original".
Today, Pocket Farkel is the most widely played version of the game.

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